![]() ![]() Conversely, if your expenses exceed your income, this money is taken out of the Gold Reserve to balance the books. If you are free of debt, any money that is leftover in the weekly budget after expenses are subtracted is used to increase the Gold Reserve. The Gold Reserve is your country’s national stockpile of cash. Should you be in the positives with your revenue, however, your extra income becomes the Gold reserve of your country. This also means that all forms of expenses, such as construction, also work on a weekly basis - you do not need any cash ‘on hand’ to start construction of a dozen buildings at once, but if you don’t have the revenue to support it you may find yourself quickly going into debt. At the end of every in-game week, your country’s income and expenses are tallied up and the result is then applied to your Gold Reserve or National Debt. ![]() The reason for explaining this simple concept is because, in Victoria 3, there is no such thing as a lump sum cost - instead, it’s all about your weekly balance. Other measures, such as fire prevention notices from the Country Fire Authority, Metropolitan Fire Brigade or local governments, require landholders to take steps to protect. That means in order to build the said building, you have to wait for 10 months to accumulate the 100 money needed for the lump sum cost to order the construction of the said building. To address dangerous stockpiling, EPA can require the removal or better management of a dangerous waste stockpile through pollution abatement notices and clean up notices. For example, you might want to build a building that costs 100 money, and your monthly income is 10 money. In most games, money tends to be a resource you accumulate for a specific goal until you have enough of it to achieve that specific goal. ![]()
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